network emulation, network protocol Chris Wellens network emulation, network protocol Chris Wellens

IWL Quarterly Update: Winter 2015

DARPA announced in June 2014, that the DRC Finals would have a different structure than the Trials. In particular, Communications will be further degraded and intermittent forcing the robots to act more autonomously in completing their tasks. After reviewing the capabilities of all IWL’s Maxwell Network emulation products, the Maxwell Pro was chosen for its advanced programmatic capabilities …

Read More
network emulation, network protocol Chris Wellens network emulation, network protocol Chris Wellens

Some Thoughts About Networking For Game Developers

Joost van Dongen of Ronimo-Games blogged about how his team uses throttling to reduce network errors for the Awesomenauts online multiplayer game. First, IWL has a team of network protocol engineers and developers. We are not game developers! We would not presume to tell anyone how to design a game. It seems that we may have a “clash of contexts”, in that game developers and network protocol engineers start with different assumptions and contexts …

Read More
network emulation Chris Wellens network emulation Chris Wellens

Failure To Launch: Five Reasons Why Your Cloud-Based App Could Fail

Right now an increasing number of developers are deploying their applications via the cloud. In fact, Gartner predicts that the world-wide public cloud services market will reach an astonishing $287 billion by 2017. Unfortunately, many application developers are jumping head first into the cloud without realizing that there are a number of things that could go wrong …

Read More
network emulation Chris Wellens network emulation Chris Wellens

Preventing SSL Failures and More

As both the CTO of IWL and an attorney, the recent report of the SSL failure in the iOS code concerns me, but not for the reasons in the tech press. This incident once again raises the question of why software seems immune from the laws of liability that apply to other kinds of products? …

Read More
network emulation Chris Wellens network emulation Chris Wellens

Maxwell Pro — Maxwell Resequencing Plugin

A new Maxwell plugin that can do user controlled re-sequencing of packets is available as part of the latest Maxwell TCP testing package. The plugin is able to re-arrange packets in a flow so that, for example, packets that originate in sequence A, B, C, D, E, F will arrive in the order C, B, A, D, F, E. The plugin allows user control of the re-sequence pattern and several other parameters …

Read More

You may also search for blog posts:

By Date

By Topic